# Class X Maths Assignments For Kids

We are restructuring our site to be more user-friendly, we want it to be easier for our readers to find what they are looking for. Case in point, we have gotten too large and just today we received an email from a fan who wanted to know the best way to search our site for the "best apps for early literacy instruction (Pk-Grade 2)". Well, we're working on it but in the meantime, we will be posting lists of some of the best apps in different categories. Our top ten classroom MATH apps:

#### First up - Math:

**iDevBooks – Educational Math Apps**, by Esa Helttula, are par excellence when it comes to educational tools! This suite of apps is a must-have for any school using mobile devices, as well as for parents who want to encourage mastery of math concepts for their children. This collection of 16 iPhone, iPod Touch, and iPad educational math apps are easy to use and offer intuitive interfaces. The iDevBooks math apps are used by schools, parents, and students worldwide. They are also popular in special education.

**Jungle Time****, Jungle Coins**** & Jungle Fractions!**, by **Andrew Short**, of** Jungle Education** - We still need to learn to **tell time**, utilize **money**, and understand **fractions**. These three essential concepts are not easy to teach and harder to learn. Lots of hands on practice is needed and Andrew Short has got the “lots of” covered. All three games offer five levels of challenge, they start with the rudimentary concept and gradually progress over several grade levels. A MUST HAVE!

**Motion Math: Hungry Fish**, by **Motion Math**, is another MUST HAVE math game! Mental math is such a key component for success in building a strong foundation in math,* and* building on this early on helps all other math concepts fall into place with relative ease. Our students were enthralled by this simple, yet brilliant game - and they were polishing up on their number skills with smiles on their faces! Brilliant job Motion Math!

**Math Evolve**, by **InterAction Education** and **Zephyr Games**, has really pushed the envelope. This app introduces a revolutionary "video-like" gaming app for practicing math facts. One of our students called it, "The Call of Duty," of math games. Adam Coccari, teacher and creator of Math Evolve, sums it up best when he says, "Achieving success in all levels of math starts with having a solid foundation, in addition, subtraction, multiplication, and division." Mastering these facts takes time and lots of practice, Math Evolve has taken care of all of that in an enormously engaging format.

**Operation Math**, by **Spinlight Studios**, is sizzling with excitement! The mission *is* possible with this new app, which grabs kids attention immediately and keeps them engaged on their quest to do good. The goal here is to help destroy Dr. Odd and practice your basic math facts along the way. In order to open the series of locked doors, you must perform either addition, subtraction, multiplication, division, or any combination of operations. You can first train in the infinite Base10 Training Room, where your performance will be tracked. When you are up for the challenge, you choose a mission.

**Sums Stacker**, by **Carstens Studios Inc**, is an amazing app. It incorporates critical thinking, problem-solving, and strategic planning skills, all while you’re “playing” with math concepts, with great gaming style! Carstens' says this about math, "It wasn't until after my school years, that I became a lover of math. I managed to slip through all of those classes, textbooks, and homework assignments, without learning one of the most important math lessons of all - math is fun!" This app challenges your reasoning, your number sense, your addition and subtraction facts, and your knowledge of coin values, and oh yes, reading if you so desire.

**iTooch MATH Grade 5**, by **eduPAD**, is a terrific app that covers a lot of ground concept-wise and shouldn’t be limited to just fifth graders. This app combines a no-frills approach to content while still providing the user with an exciting learning experience. The mascot is adorable and keeps kids on task with lots of encouragement and there is a lesson summary available when needed. iTooch MATH now has grades three through five available.

**Oh No! Fractions**, by **di Luna**, came to our attention, but if a colleague hadn’t said, “It’s tough for kids to grasp fractions”, it may have slipped through the cracks. Luckily, it didn’t and we are here to sing its praises. Oh No! Fractions are as simple as it gets. This gorgeous app lets the user decide whether the given fraction is less or greater than another fraction. After the child has decided and chosen less or greater, it asks ”I’m Sure” and then “Prove It” where a visual representation of the two fractions is shown and manipulated by the child.

**TallyTots**, by **Spinlight Studio**, is a simple yet invaluable learning app to teach youngsters number concepts. The intent of the app is to teach your child number recognition, one-to-one correspondence, and how to count to 20 – all while having a delightful time. When the app starts, you are taken to a screen that has all 20 numbers. Your child chooses the number they want and the counting begins. Each number is outlined as it is counted up the number line.

**KidgitZ****, **by**TapDream Arts**, is the second in a series of mental math challenges for kids of all ages. Addictive, it is! Students were so engaged that they never even heard the bell ring... and the next period was lunch and recess! Several students came looking for me and my iPad to continue playing during extra help. Their responses were all similar, with mentions of how hard it was to stop playing this AWESOME game!

There you have it, ten great math games for kids to play. That doesn't mean there aren't others floating around out there. If you have a favorite and we missed it, please let us know.

## Musical Math

**Content Area: **Math (Mathematical Processes)

**Fitness Component: **Physical Activity

Teachers will place index cards with math problems around the perimeter of the room (problems face up). Have the students spread out around the perimeter of the room. Start the music and the students will walk in a predetermined direction (clockwise or counterclockwise). When the music stops, students will freeze and pick up the index card closest to them. The students will do the math problem then flip the card over to check their answer. As the music starts, the students will place the card face up on the floor and begin walking.

## Mathematical Ball Toss

**Content Area: **Math (Mathematical Processes)

**Fitness Component: **Physical Activity

Students will have a partner and a small ball (light weight). Teacher will write a problem on the board. The students will determine the answer and then toss the ball back and forth with their partner the correct number of times.

## Human Clock

**Content Area: **Math (Mathematical Processes)

**Fitness Component: **Physical Activity

The students will stand. The teacher will say a time (eg. 3:30). The students will show the clock hand position with their arms.

** Modifications**: Students can hold water bottles or light weight objects to add a challenge. Teacher can then say, “time travel 20 minutes into the future.” Students will then add 20 minutes to the clock and show the hand position.

## Musical Maestro (Chip Candy)

**Content Area: **Math (Patterns)

**Fitness Component: **Physical Activity

Musical notes are placed on a large sheet of paper/dry erase board. Each note will be paired with a movement. The maestro/conductor points at each note in rhythm, while the orchestra (participants) does the corresponding movements (Eg. X X X O O O X X X // // \\ \\ \\ - X=squats, O=jump in place, //=2 right hand reach up to right, \\=2 left hand reach up to left).

X X O O // // \\ \\

\\ // \\ // X X O O

O X O X // \\ // \\

// X \\ O // X \\ O

## Math in Action

**Content Area: **Math (Numbers and Operations)

**Fitness Component: **Physical Activity

Assign a movement to each mathematical operation (addition – jump, subtraction – squat, multiplication – jumping jacks, division - arm circles). Teacher will show the math symbols (plus, minus, multiply, or divide) and students will do the appropriate movement

## Zero In

**Content Area: **Math (Math/Number Sense)

**Fitness Component: **Physical Activity

Teacher will choose a student to stand in front of the room. The teacher will show the secret number to the other students in the class. The teacher tells the student the number is between 1-100. All students will begin to march in place. The student in the front will guess a number. If the secret number is higher, the class does vertical jumps. If the secret number is lower than the guess, the class does squats. This continues until the secret number is identified.

## Snapshot

**Content Area: **Math (Mathematical Processes/Patterns)

**Fitness Component: **Physical Activity

The teacher will create a pattern with ten cups (paper cups, cups stacking cups, plastic cups, etc.). The students will look at the figure for 15 seconds. The teacher will cover up the figure and students will try to recreate the figure at their desk.

## Shop 'til You Drop

**Content Area: **Math (Numbers and Operations), Science (Nutrition)

**Fitness Component: **Physical Activity and Wellness Knowledge

The teacher will place empty food containers in the front of the room. Label four areas of the room with “Fat-Jumping Jacks,” “Sugar-Knee Lifts,” “Protein-Arm Curls,” and “Calories-Jog in Place.” Students will pick one food and go to their starting station. Student must read the label and do the appropriate number of exercises (e.g. Nuts – Fat 18g = 18 jumping jacks). Students move to all four areas of the room completing each exercise. When they are finished, students will place the food items back in the front of the room and select another food.

## Going To The Bank

**Content Area: **Math (Mathematical Processes – Money)

**Fitness Component: **Physical Activity

Place groups of coins around the room (pennies, nickels, dimes, and quarters). Teacher will show a money amount and the students must go to the different coin tables to find the correct amount. Students will return to the desk when they have the correct change. Four students will be the sorters and walk around to pick up the coins (e.g. blue cup - pennies, Red cup - nickels, etc).

** Modifications** – Discuss keeping a running total of the amounts and/or a coin tally sheet.

## 7 Days of Fitness, A Month of Fun

**Content Area: **Math (Mathematical Processes)

**Fitness Component: **Physical Activity

Teacher will select a fitness activity for each day of the week. At the beginning of the day, the teacher will explain the exercise, go over new vocabulary words associated with the exercise, and perform the exercise ten times. Throughout the day, the teacher can call for a quick brain break and the students will perform the exercise the determined number of times. At the end of the week, the teacher can build a workout routine using the exercises from the week. The teacher can also assign students to record the exercises to complete at home, encouraging family and friends to join. Throughout the month, the teacher can allow the exercise leaders (student of the day) to select various exercises.

## What Time Is It?

**Content Area: **Math (Math/Number Sense)

**Fitness Component: **Physical Activity

All students will be sitting. The teacher will ask students to estimate time. Students will stand and march in place when they think 15 seconds have passed. The teacher can continue this activity using different times. The teacher can also discuss and compare different units of time.

## Get In Shape With Your Shapes

**Content Area: **Math (Math/Number Sense)

**Fitness Component: **Physical Activity

Teacher will post the different shapes around the room. Students will have small representation of the same shapes on their desk (rectangle, circle, square, etc.). Teacher will say a shape. Student must find the matching shape of their desk and go to the correct place in the room.

** Modifications** – Teacher will show real world objects such as a pizza and the students will identify the shapes and go to that area of the room.

## Imagination Station

**Content Area: **Math (Math/Number Sense)

**Fitness Component: **Physical Activity

Students will stand with an imaginary jump rope. The teacher will say a number. The student will then count by 2s, 3s, etc. and do simulated jump roping.

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